﻿using UnityEngine;
using System.Collections;

public class UIinventory : MonoBehaviour {

	public GameObject Canopi1;
	public GameObject GemRed;
	public GameObject MetalAlien;
	public HUDText NotifText;
	
	// Use this for initialization
	void Start () {
		NGUITools.SetActive(Canopi1, false);
		NGUITools.SetActive(GemRed, false);
		NGUITools.SetActive(MetalAlien, false);
	}
	
	public void ShowText(string Show) {
		NotifText.Add(Show, Color.white, 2f);
	}
	
	public void ShowCanopi1 () {
		NGUITools.SetActive(Canopi1, true);
	}
	public void ShowGemRed () {
		NGUITools.SetActive(GemRed, true);
	}
	public void ShowMetalAlien () {
		NGUITools.SetActive(MetalAlien, true);
	}
	
	public void HideCanopi1 () {
		NGUITools.SetActive(Canopi1, false);
	}
	public void HideGemRed () {
		NGUITools.SetActive(GemRed, false);
	}
	public void HideMetalAlien () {
		NGUITools.SetActive(MetalAlien, false);
	}
}
